../dox/ResolveObjects.dox

Get_DispListObject       DL_Att
Get_DataBaseObject       (BinaryObject or ComplexObject)
Get_SourceObj            _src_ (obj as asciiText)
see also ObjectFormatConversions

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Get_DataBaseObject

DataBaseObjects are defined by the objTyp typ and the dataBaseIndex dbi.
objID is a string of the objTyp and the dataBaseIndex, eg "P12"
Functions handling objTyp dataBaseIndex objID: see ObjectFormatConversions
BinaryObject         dedicated structure; Point|Line|Circ ...
ComplexObject        ObjGX - structure see ComplexObject
ut_DB.c              all DB - functions
  // get objID as string from dispListIndex (eg "P1")
  DL_Get_oid_dli (oID, dli);
    printf(" objID=|%s|\n",oID);


  // get db-typ and db-ind from dispList-ind
  DBO_sel__ (&typ, &dbi, dl_ind);

  DL_find_sel         // get typ,dbi of first selected (hilited) obj


Functions to get objects from the DB:

 UTO_get_DB     get DB-data-struct from typ, DB-index
 DB_GetObjGX    get complexObj from DB-Obj Keep Refs.   Give ObjGX.
 UTO_obj_getp   get dataStruct from ObjGX  Resolv Refs. Give pointer.
 UTO_obj_get    get dataStruct from ObjGX  Resolv Refs. Give a copy.
 UTO_get_DB     get dataStruct from DB-Obj Keep Refs.   Give pointer.
 DB_GetObjDat   get dataStruct from DB-Obj Resolv Refs. Give pointer.


  int      typ;
  long     dli, dbi;
  DL_Att   dla;
  void     *oo;

  // get DB-data-struct from typ, DB-index
  UTO_get_DB (&oo, &oNr, &typ, dbi);


  // get DB-complex-obj
  ox1 = DB_GetObjGX (typ, dbi);


  // ptp1 = DB_get_PT (21L);
     pt = DB_GetPoint (dbi);

  // lnp1 = DB_get_LN (20L);

  // cip1 = DB_get_CI (5L);  // Typ_AC

  // pln1 = DB_get_PLN (20L);

  // ox1p = DB_GetCurv (20L);

  // get surface
  // ox1p = DB_GetSur (20L, 0);




  // find all depending sourceObjs
  APED_find_dep__

  DB_Stat();      // print Statistics
  DB_dump__ ();   // beware ..
  DB_QueryDef     // check if obj defined ..
  DB_QueryLastInd // letzten definierten Index holen
  DB_QueryNxtInd  // nächsten freien Index retournieren


  // Testausgabe einer Objektstruktur:
  UT3D_stru_dump (int typ, void *data, char *txt, ...);
  UT3D_stru_dump (Typ_PT, &pTab[i1], "Point[%d]=",i1);

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Get_SourceObj

  // get sourcelineNr from dispListNr
  DL_Get_lNr_dli (&lNr, dli);       // get lNr from DL-ind
    printf(" lNr=%d\n",lNr);


  // get sourceline & sourcelineNr from ObjID
  int    lnNr, lnLen;
  strcpy(oID, "R4");
  irc = APED_search_defLn (&lPos, &lnNr, &lnLen, oID, -1, 0);
    printf(" irc=%d lNr=%d ll=%d\n",irc,lnNr,lnLen);


  // get a copy of a sourceline from sourcelineNr
  UTF_GetLinNr

  // get startpos and lineLength of sourceline from sourcelineNr
  UTF_GetPosLnr          

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Get_DispListObject

DispList is (DL_Att*) GR_ObjTab;

  // get DL-record from dispListIndex dli
  dla = DL_GetAtt (dli);
  typ = dla.typ;       // DB-typ
  dbi = dla.ind;       // DB-ind
        dla.modInd;    // -1=active Model, 0-n=Submodel


  // get dispListIndex (dli) of last created obj
  GL_GetActInd ();


  // get dispListIndex from sourceLineNr
  DL_Get_dli_lNr (&dli, &lNr);


  // get dispListIndex of (last) DB-object from typ/dbi
  dli = DL_find_obj (typ, dbi);


  // dump DispList
  DL_DumpObjTab ();
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